Dragon Age Origins

Wednesday, October 28, 2009 11:10 PM


Dragon Age: Origins, (also known as Dragon Age), is a computer role-playing game currently in development by BioWare's Edmonton studio. The game will be released for Microsoft Windows, PlayStation 3 and Xbox 360 in North America on November 3, 2009. Bioware has stated that the game will run "very well" on Windows 7, released just two weeks before Dragon Age.
Dragon Age: Origins utilizes a new game engine named Eclipse. It has been confirmed that a toolset for creation of fan-made content will be included. The game will be single-player only and not provide LAN support. BioWare co-CEO Ray Muzyka describes Dragon Age: Origins as a 'spiritual successor' to the Baldur's Gate series, though it is not based on Dungeons & Dragons.

The designers are incorporating 'origin' stories for each race and some classes in the game. For example, a Dwarf Noble will begin the game as part of the royal family in one of the Dwarven cities, and a Dwarf Commoner will begin on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the game world while also comprising hours of game-play. People that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.
There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. The player may save the world whether choosing to be good or evil, but the decisions that the player makes in the process will change the game world – deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player.
As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.
Several of the game's features have been confirmed.There will be three base classes to choose from: the rogue, the warrior, and the mage. These classes can be upgraded later into a specialized class. The confirmed specialization classes are Berserker and Templar for the warrior, and Shapeshifter for the mage. The six character backgrounds are Human Noble, Human/Elf Mage, Dalish Elf, City Elf, Dwarf Commoner, and Dwarf Noble. The game will use a party system similar to that of the Star Wars: Knights of the Old Republic, in that it will feature the main character with up to three active party members, chosen from a large pool of NPC's in the game. The camera will be over the shoulder third person view when zoomed in, and an isometric-style view when zoomed out. The spells in the game will interact with the effects of others. For example, a blizzard spell would put out the flames caused by hitting something with a grease spell and then a fire spell.

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